Fe Kick Ban Player Gui Script Patea A Cu Access

# Entry for reason (optional) self.reason_label = tk.Label(root, text="Reason:") self.reason_label.pack()

# Ban player button self.ban_button = tk.Button(root, text="Ban Player", command=self.ban_player) self.ban_button.pack(pady=5) fe kick ban player gui script patea a cu

def kick_player(self): try: selected_index = self.player_list.curselection()[0] player = self.player_list.get(selected_index) # Assume game has a method to kick player self.game.kick_player(player) messagebox.showinfo("Success", f"{player} has been kicked.") self.update_player_list() except: messagebox.showerror("Error", "Please select a player to kick.") # Entry for reason (optional) self

# Unban player button (optional) self.unban_button = tk.Button(root, text="Unban Player", command=self.unban_player) self.unban_button.pack(pady=5) for a real-world application

Keep in mind, for a real-world application, you would need to integrate this with your game's backend, handle more exceptions, and possibly add more features like displaying banned players, unbanning, etc.

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