void Start() rb = GetComponent<Rigidbody>();
void Jump() rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); isGrounded = false; fe parkour script
// Movement if (!isVaulting) rb.velocity = new Vector3(movement.x * runSpeed, rb.velocity.y, movement.z * runSpeed); void Start() rb = GetComponent<
void TryWallJump() if (isWalled) WallJump(); void Jump() rb.AddForce(new Vector3(0f
void Update() isWalled)) TryWallJump();