# Update tail angle self.tail_angle = (self.tail_angle + 5) % 360
while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit()
def main(): clock = pygame.time.Clock() seal = SillySeal()
def update(self): pass
class SillySeal: def __init__(self): self.x = WIDTH // 2 self.y = HEIGHT // 2 self.radius = 50 self.color = GREY self.tail_length = 20 self.tail_angle = 0